This will create an “Eye blinking” button in the Template palette.Ĭlicking this “Eye blinking” button inserts the keyframe you have templated. In the dialog box, enter a template name and click the button. While selecting the frame, click the icon in the red framed area of the Template palette. Select the frame in the area you want to use as a template. The following is an example in which four keyframes are inserted for each of the two eyes, two of which are set to parameter 0. Here, as an example, the procedure is explained for a simple and frequently used “Eye blinking” motion. Steps to Create an Animation Templateįirst, create the original motion for the template.
This section explains how to create an animation template. Registering frequently used keyframes such as “Eye blinking” in the allows for efficient creation of animations. This page is for Cubism version 4.2 or earlier. Our response to the Cubism Core Vulnerability.Cubism 3 AE Plug-in (beta) (Old Version).How to use Cubism Viewer for Unity (formerly Portable Viewer).Cubism Viewer for Unity (formerly Portable Viewer).Create facial expressions in Animation View.Adjusting the Display Timing of Form Animations (FA).Displaying and Operating the Timeline Palette.Creating Scenes with Background Music and Audio.Automatic Generation of Four Corner Forms.Keyforms (Parent-Child Hierarchy Movement).Record Parameter Operations and Generate Animations.
Preparation for Setting Up Collision Detection.Exporting and Replacing PNG Files (beta).Linking Source Image to Model Guide Image.About Source Image and Model Guide Image.Performance When Working With Models in the SDK.Convert Data From Up to Cubism 2.1 to Cubism 3 or Later Format.What to Check When the Editor/Viewer Does Not Start Properly.